I've never really been that into CRPGs. There were some that I loved back in day when I
had infinite amounts of time to play over summer breaks (Bard's Tale,
Goldbox series etc). My video game playing over the last 10 years has consisted increasingly
of playing mobile games when I have a few minutes to spare. I've been
turned off generally by CRPGs in recent years because most don't
really scratch that tabletop RPG itch that I like. In my experience, game play consists mainly of resource management, grinding, (tons and tons of GRINDING),
linear story line (at least in most every JRPG I ever played), and fetch quests (I hate nothing more). Plus,
they usually require around 60 hours to beat and that just seems so
overwhelming that I won't even consider starting a game like that. So generally I'm not a fan of CRPGs.
However...
Last winter, during a
gog.com winter sale, I picked up a copy of Neverwinter Nights. I had
never heard of it. I am vaguely familiar with some Bioware games. I
have played (before bonking out) some of Dragon Age, Mass Effect 2
and I do hope to play Baldur's Gate when it comes out on the Google Playstore so I can play on my tablet. I
bought it on a whim to give it a shot because I had read a user
review that had mentioned user created content and thought that sounded kind of interesting.
As I became familiar with
NWN, I soon realized what an amazing game it is. The original NWN was
shipped with a 50 hour campaign that was generally regarded as fairly
lackluster by most people. But I think its a mistake to
judge it by the original campaign because it more a TOOL rather than
a game in the same vein as Baldurs Gate.
So what makes NWN awesome?
NWN captures the feel of
tabletop RPGs better than any other CRPG I have played.
There is a MASSIVE amount of
user created content unlike any other game I am aware of. Literally
thousands of user created modules and adventures...and many of them are really great. Like, better than most other CRPGs I've
ever played, kind of great. Check them out here. Of the
the several adventures I've played of 300 or so modules that are
rated 9.0 and above, all of them hands down have been really fun.
There is something about
user created adventures that really appeal to me. Now I don't
presume to know a lot about the video game industry and the business
of making games but if the industry is anything like any other kind
of business model in the US, the bottom line must be money and
appealing to the tastes of wide variety of gamers. With teams of 50 people
working on a single game and I imagine a lot of compromises have to be
made which often leads to very general game design. Imagine playing a
tabletop session with 50 Dungeon Masters. Creativity and ingenuity in
game design can happen of course but I have to say that I am lot more
excited about playing a adventure created by one person. To play
their single vision of the game they created. There is some excellent stuff to be
discovered at nwvault.com. I'll list some adventures I've played when I provide some links at the end of this post.
Plus...many of these modules
take only 3 hours or less to play rather than 50. It feels much more akin to
a tabletop session. A lot more manageable with my schedule too.
Usually in a week or two I can finish a module of this length.
And many of these modules
actually FEEL like a tabletop session. Maybe because many of these
modules are faithful recreations of tons of old school D&D
modules.
I have already played through:
Dwellers of the Forbidden
City
Keep on the Borderland (I
had always wanted to play this with other people but never was able
to until I got to play through NWN)
and I've been working my way
through the Lost Tombs of Tsonjcanth.
Like Ravenloft? NWN has got
you covered. Like Dragonlance? Again you're not going to be hurting
for modules to play. Check out this list here.
The single player game play
is great. In most CRPGs, of course, you control a party. In NWN, again like
most tabletop RPGs, you play as one character. Now, two other party
members can join you (3 in later expansions and user created mods),
but you don't directly control them. You tell them as your character
what to do in the game. “Protect me”, “Use your spells when you
think you should”.The henchman mod I list at the end of the post should be downloaded to improve over the original game AI system.
The multiplayer experience
is great too. Many user created modules are on nwvault.com that are tailored specifically for multiplayer.
Perhaps the coolest thing
about NWN, and I haven't tested it yet but it just sounds so amazing,
is that there is a DM mode. You can play NWN with a DM who controls
the world of the game. Like an RPG you can do pretty much anything
you want and the DM will respond to it. I would LOVE to test it out.
The community is much smaller than it was apparently around NWN
heyday in the mid 2000's so I may have trouble finding an opportunity
to do it. Anyone who might know of where to find games that utilize DMs, let me know.
There are also around 100 persistent worlds that seem to cater primarily to roleplaying. They do have live dungeon masters who play as specific times that will respond to what players are doing. I played only momentarily a few weeks back on Arelith and hopefully will get a chance again soon.
Never Nights 2 is also really great as well. Maybe not as many user created modules but I have enjoyed what I've played so far.
This fall I picked up some
game keys for NWN at GOG for ridiculously cheap. I'd love for people to
play this game. So if you're interested, shoot me an email and I will
send you a key for free. No strings attached (solodungeoneer at gmail dot com) . Please only request if you don't have the game and you are actually interested in playing it, I'd love to give the keys to people who are truly interested. I have 3 keys, so its
first come first serve. Let me know if you are interested in playing
multiplayer and maybe we can set up a game sometime. I'd love to try
out Tomb of Horrors with other people sometime.
Tomorrow on gog.com, I think
NWN will be sold for 80% off for one day as part of their winter sale
otherwise it is 50% off through the holidays. So if you miss grabbing a key from me, get it during the sale. You'll pay 4.99 tops. Definitely worth picking up NWN 2 as well.
The Diamond Edition, which
is what is available at GOG, comes with the original content and 3
official large adventure modules (full on campaigns) as well as 3
smaller adventure modules. That's over 200 hours of gameplay for the price of a beer.
.
Go here and you can download
the rest of the Premium modules for free.
There are a ton of user
created modules but the ones I've gotten into so far are:
A Dance with Rogues (I have played some other bioware games that attempt to give you the illusion that your conversation choices matter, but I don't think I've ever played a game where that is actually true. A Dance with Rogues does this in spades. Apparently it was created by some french woman who created the entire game for herself. A friend of hers discovered it and told her she needed to upload it for other people to play. Its pretty amazing. Avoid though if you arn't up for R rated material)
Darkness over Daggerford
Avertine
Hordes of the Underdark
Keep on the Borderlands
Mountains of Mirrors
and from NWN 2
Harps and Chrysanthemums
Download these mods:
Also make sure you have a bink player installed to run the intro movies. Google it.
So, I'm done geeking out about NWN and next week I plan on
writing up a Pathfinder Adventure Card Game session I played last week using the ideas I
wrote about on my last post.
5 comments:
I've never been into CRPGs, but your write-up makes me think this one might be worth trying. I also look forward to your pathfinder card game report. I've been playing it out of the box and enjoying it. I've played the game more than any other game in the last few years.
The ign page for Neverwinter Nights has been down for "temporary maintenance" for two years now, and the modules there aren't accessible.
Instead go to https://neverwintervault.org/
Here's the thing about this game: it's been alluded to by several commenters correctly that the game can become very dry; rolling dice, flipping cards, etc. It is NOT an RPG. There is no roleplaying element in the game. I have found that creating a homebrewed roleplaying component really, really adds to the replayability and fun, and SIGNIFICANTLY improves the experience. I won't go into details, but for example: Allow players to take random boons from the box in exchange for good roleplaying. You can do this once a scenario at the end, but you can also do it immediately if consensus is that a player is roleplaying extremely well.
It helped me on having a wider vision, but do u know if this command you gave me still works. I tried it out again but it wont work. Did Neverwinter change it so it isnt avaiable anymore?
hey can u tell me where website that contain this game?
I try to find it by my self but I always get stupid link.
I wont gambling it again, I was enough gambling at casino, but for downloading something I wont do it.
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